Import Model as Virtual Object (VO)

  1. Open project “unity-vo-publishing”, for best results do so through Unity Hub and make certain you have the appropriate Unity Version installed.

  1. Bring whatever files you need into your project at this point underneath the appropriate folder. Please be certain that you have all of the textures and materials needed for your object.

  1. Drag the model into the VOPackageScene. There is a Human Scale model in the scene as well to assist you in the steps of resizing your objects.

  1. Size your objects appropriately and apply any materials and textures to the model at this point.

  1. Make certain that the parent object highest in the hierarchy is named the same as the folder you will be exported from, and has a normalized rotation and scale value of 0,0,0 as the HyperSkill application will initially spawn any objects with these parameters as their default values. Add any colliders on the object your object needs and then create a prefab of the object.

  1. Right-click on the folder in question that contains your object, the prefab that matches the name of the folder, and any materials or textures on the object. Be certain that your prefab is in the immediate directory of your folder. Then select the Build and Package option for your desired supported platform.

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