General

The attributes shared amongst all Virtual Objects. Used for manipulating the Virtual Object.

Position: The starting position of the Virtual Object. Rotation: The starting rotation of the Virtual Object. Scale: The starting scale of the Virtual Object. Mass: The mass of the Virtual Object. Is Visible: Whether the Virtual Object is visible or not. Is Static: Whether the Virtual Object has physics applied to it. Is Snapped To: Designates if this Virtual Object is snapped to another Virtual Object's Hitbox.

Last updated